Re:Leisure Suit Larry auf Kickstarter
von ZeroCool am 03.04.12 um 14:22
Antwort auf: Re:Leisure Suit Larry auf Kickstarter von CryingAngel

>Haben sie das Spiel nicht schon vor 6 Monaten angekündigt?

Jein, da hatten sie wohl nur die Rechte bekommen und ein Bild als "Proof of Concept" abgeliefert.

Wurde in der FAQ hinzugefügt:

You guys announced this back in October. Why are you asking for the funds now?

This must be the #1 question asked all over the internet today!  We announced in October that we secured the development and publishing rights to the original Leisure Suit Larry franchise (series) of games.  We showed a 1-room "proof of concept" that helped us secure the rights, so we showed those images in our press release at the time.  We originally planned on getting VC (venture capital) funding so we can re-make the entire franchise from scratch for all the new platforms with the best graphics style, voice overs, orchestrated sound, etc.  The response we received shocked us.  This is what they literally told us "we like your company but we want nothing to do with Leisure Suit Larry since it will tarnish our good name".  So it took us a few months to re-think our strategy and when we went to DICE to do the interview with Spike TV, we saw what amazing success our friends at Double Fine had and Tim convinced us to do the same.

How come it's costing you $500,000 to do a re-make of Leisure Suit Larry and it only cost Double Fine $400,000 for a brand new game?

This was another really popular question today.  I (Paul) just got off the phone with Greg, the producer over at Double Fine and asked him how it was possible to make a full fledged adventure game for $400k when it's costing us $500k to re-make Leisure Suit Larry.  He told me that they initially only planned on making a small iOS game with 3 people on the entire team:  1 artist, 1 programmer, and 1 producer.  That, plus they already had a game engine they spent millions of dollars making for a previous game whereas we're using the Unity engine and we're starting with the PC English version, which is a huge, huge difference!!  The only thing we can re-use is the original design.  Everything else we need to create from scratch:  characters, environments, animations, engineering, and even sound effects.

< antworten >