Re:So kann man natürlich auch um Aufmerksamkeit werben.
von Matze am 19.01.13 um 20:22
Antwort auf: So kann man natürlich auch um Aufmerksamkeit werben. von CryingAngel

>Fast 200.000 in fünf Tagen ist alles andere als Schlecht, ein wenig Früh um auf die Tränendrüse zu drücken. Im nächsten Upüdate gibt es wahrscheinlich dann Bilder von den Kindern der (ex) Mitarbeitern, die in Mülltonnen nach essbaren suchen.

Ich hab mich da noch mal etwas mit beschäftigt und ich glaube, dass Taylor wirklich das Wasser bis zum Hals steht. Nach Ansicht diverser Leute, die mit ihm zu tun hatten, scheint er absolut nicht der Typ zu sein, der leichtfertig Leute feuert oder die Nummer gar als PR-Stunt durchzieht.

Do you know he SOLD his licenses to Supreme Commander AND Dungeon Siege to keep the people he loves together?

Do you know he has paid people out of his own pocket (multiple times) when times were tough?

Do you know that even when the barrel of a gun was pointing at GPG, he made sure people spent Xmas break with their families? (Maybe not the best call in retrospect)

Do you know how many under-qualified people he hired because he saw potential in them, and made sure they were challenged and rised to their potential? (MANY of which are at Uber -- "The Planetary Annihilation guys...)

Do you know that he was the Lead Programmer, and he and other people who worked at GPG until today made virtually all of the infrastructure AND art designs for Total Annihilation? Have you heard him say anything unclassy about these facts, in relation to Uber? (I know unclassy isn't a word.. I just like it). Or did he point fingers at former employees who launched a game that literally has half of the Total Annihilation name in it, and used "Chris", "Taylor", in their Kickstarter search words? (not sure when those search words went away, but I saw them on Day One)

Do you have ANY idea how much it costs to run a studio with just 20-30 employees? (300-500k per month... no shit. Companies aren't just the cost of payroll, sodas, and equipment maintenance)

Do you know he has never tried to capitalize on any of these facts?

Say what you will about GPG games, or Chris' style or vision... The man bleeds for people. (NOTE: I am not exactly impartial here...)

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