Antwort auf den Beitrag "Terraria 1.2" posten:
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>Megadickes Update: > >Mechanics/Gameplay changes >Enemies now have a health bar >There is now a map, mini map, and overlay that only shows tiles the brightest they have ever been >There is now an extended crafting menu that will show everything you can craft >You will now start with 10 mana >Some items now stack to 999 >Character slots have been increased to 1,000 >World slots have been increased to 1,000 >Character creation has been remodeled >Chest sizes have been doubled >Your inventory space has been increased by 10 >You no longer need to jump to ascend single blocks >You can now paint any solid tile or item >Dye slots have been added >You can now craft early game magic robes and staves >Ropes are now found early game and can be used to craft rope coils for traversing the world >Bricks, wood, stone and glass all now blend together >Your world has a chance to get alternative ore as a replacement for copper, iron, silver, and gold >Your world has a chance to have a replacement for the Corruption >Your world has a chance to get alternative ores as a replacement for Cobalt, Mythril, and Adamantite >Your world has a rare chance to have a pyramid or living tree spawn during world generation each containing their own loot table >There is a new hardmode jungle temple >There are now beehives that can be found in the jungle >Chains can now be placed and used as a rope mechanism >Rain and blizzards have been added >There is a new snow biome with unique treasures and items for normal and hardmode >There are several new buffs and debuffs >There are now mini Capture the Gem addition to the game. You can craft large gems that draw a gem icon above the player holding the gem and if the player is killed the gem will be dropped next to their corpse >There are 2 new hardmode events >Werewolf form has been buffed and can take place every night >Broken armor debuff only lasts 2 minutes, down from 5 > >Graphical changes >The sun is now brighter >Midnight is now darker >The sky has a smooth gradient >There are several items that have had graphical upgrades such as gems, colored torches, minishark, muramasa, aqua scepter, >starfury, ect.. >There are now stalagmites, icecicles, moss, plants, rocks, and other "piles" added to enhance the environment >There are several new mini caves that can be found with unique backgrounds >Each biome will now have chests and pots with unique graphics >The dungeon now has 3 unique textures/colors and furniture >Hell houses have been remodeled >Floating islands have been remodeled >Each biome will now have unique textures and wood types: >Corruption: Ebonwood >Jungle: Rich Mahogany >Crimson: Shadewood >Hallow: Pearlwood >Each brick now has its own unique texture >Each brick wall now has its own unique texture >Torches are now animated and can be placed on walls >Common enemies such as demon eyes, skeletons, and zombies have all been given graphical variations >There are several new tombstones >All objects in the game that sparkle will now sparkle with a corresponding color > >New Items/Recipes >In total there are over 1,000 new items >There are 10 new ores >There are 4 new wood types >There are 31 new brick types >You can now imbue melee weapons >There are several new arrow and bullet types >There are several new crafting stations >There are several new wands used for crafting new bricks and brick walls >You can now craft bricks, walls, and furniture out of several new materials: >Slime, Bone, Mushroom, Living wood, Flesh, Silt, and many more! >There are 12 new wing types >There are several new vanity sets >There are a lot of new rare drops added to enemies >You can now craft stained glass >There is an item in hardmode that allows you to change biomes >There is an item in hardmode that allows you to increase your max health >There are 29 new tinker combinations >Several new items have been added to the game that are used for crafting dyes >All of the old classic armors can be found as rare drops and have the same stats as their current counterparts and count towards set bonuses >Items that were called dyes previously for crafting have been changed to thread >Chests now have larger loot tables >You can now make picks instead of drills and axes instead of chainsaws in late game tiers >Increased the drop rate of souls >There are over 50 paintings that can be collected randomly throughout the world >Silt and slush can be extracted into useful materials, items, and money >Each boss has a rare chance to drop a placeable boss trophy >Stars can now be crafted with bottles to make a new light source > >NPCs >There are 8 new friendly npcs >There are 4 new bosses >There are over 100 new enemies >Friendly npcs will sell different items depending on certain conditions such as time of day or biome they are living in >Hardmode bosses have a chance to spawn on their own to help players progress through the game >Current hardmode bosses now do slightly less damage and have had their health decreased >There is a rare spawn mini boss that can be found during blizzards in the above ground ice biome >There are over 15 new pets that can be found in chests and dropped rarely off enemies >Early hardmode enemies now do less damage and have less health/defense. >Skeletron can now be summoned and has a small loot table > >Music >There are 15 new tracks for the game, 3 of which are from the console version of the game >Day theme 2 will loop into day theme 1 to add variation above ground >Desert, ocean, glowing mushrooms, dungeon, and space all have their own tracks now >Ice biome has an above and below ground track > >Performance/Misc/Bug fixes >The game now only loads assets when needed, reducing the amount of RAM used >Optimized tile data to reduce RAM usage >There game will now ask you if you want to use UPnP to automatically port-forward when hosting multiplayer >You can no longer craft items or money by placing items in the trash. >You can no longer sell your gold to NPC's >Music box/chest duping no longer works >Bunnies/Goldfish spawned from statues no longer drop money during a Bloodmoon >Equipping items to the social slot in German no longer crashes the game >The game will no longer create a random password during multiplayer world generation >You can now reforge in all languages >Active blocks will no longer become inactive with a chest on them >Fixed a bug that would cause a suitable house to be unsuitable >Fixed a lot of bugs that were not listed
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